Video gaming is a popular hobby amongst many teenagers, adolescents, and even adults. Over the years, video games have gone through many different transformations to make the user experience more enjoyable. In the article 16 Trends That Will Define the Future of Video Games it argues that video games is a factor that forms bonds and helps people connect to those with similar interest, especially when a parent wants to build a relationship with their children. It says “Through a recent survey of UK families, the channel found that 75% of parents they surveyed now play video games with their children, and that children aged 10 or under take most of their gaming recommendations from their parents.” It also talks about how more children under 11 are becoming connected to entertainment sources through tablets and smartphones, so major corporations like Disney and Nickelodeon have benefitted from the virtual exploration.
How A Viedogame God Inspired a Twitter Doppelganger talks about the concept of giving gamers more control and authority of video games, instead of just being slaves to what is given to us. Tanz talks about a popular video game, Populous, that was made as a result of this concept. It say “Populous showed that videogames could be more than movies with joysticks—they could be a radically new narrative art form.” The success of the new video game gave video game designer, Peter Molyneux, the inspiration and courage to also put the idea of virtual gamer freedom into practice. After years of designing, Molyneux started to believe that his best work was behind him, he had created many games with the same concept, and was under the impression that the audience was starting to get bored with his work, but through many trials and tribulations, he was able to find a new perspective on gaming, which excited the gamers and keep their interest. This is where we see the dedication and the passion that is needed to be a part of this industry.